If you haven’t read Part 1 of this three-part story, you can find it here. It covers my journey through the Magic: The Gathering Standard format following Grand Prix Houston. For Part 2, I will look at my preparation for the Modern GP and how I did in my first two rounds.
Preparing the Goblins
A few weeks before GP Houston, I pulled out all the goblin cards I had received over the months through Pucatrade and realized I was actually a lot closer to completing 8-Whack than I had originally thought. I made note of what cards I was missing and started testing on XMage.
The Stephenville gang had a Modern gauntlet printed out, but the soonest I could make it there to test was the Tuesday prior to GP Dallas. Out of the list of cards I still needed, I bought whatever the store had available and tested with Grant, one of TJ’s friends that would be traveling with us.

We focused on the matchups I would be most likely to see. Against Infect, I lost one game and won three or four. Against Affinity, I did about as well. The Bolts and Goblin Grenades were flying across the table right when I needed them. Against Jund, I closed off games before they had even started.
Finally, Grant pulled out the deck he was going to play at Dallas, TitanShift. That was a tough matchup, partly because my hands weren’t performing as well, and partly because Valakut easily shot my goblins one by one.
I thanked Grant for his help and hoped I didn’t have to face Valakut. I was also aware that the increase in Dredge would mean I might face a lot more Anger of the Gods than usual. But I had no choice. It was goblins or bust.
Traveling to Dallas
On Friday I met up with TJ, Grant, and the two players who had traveled with us to SCG Dallas a few months back, Chase and Melissa. We had a pleasant trip to Dallas and headed straight to the convention center. TJ and I recognized the venue, as we had played on the second floor during last year’s SCG Dallas Open (there was a graduation below us). This year we were on the ground floor.
I only had a few more cards to purchase to complete my deck, and found every card I needed at a single vendor who was offering very reasonable prices. Excited that I was actually able to put together the non-budget version of the deck (minus the Goblin Guides, but with Legion Loyalists and Goblin Chieftains), I sleeved up the new cards.

After everyone had concluded their business in the convention center, we found our hotel, checked in, and ate some delicious food at IHOP. In the hotel room, we filled out our deck registration forms (we had all preregistered during the days prior) and made sure everything was sleeved up and ready to go.
The next morning we got to the convention center early enough that a few people could make some last-minute purchases. At the player meeting, everyone got their playmat vouchers and promo cards (the same Stoneforge Mystic we had gotten at GP Houston).
Moments later, pairings went up and it was time to play.
Round 1: 1-0
David, Death’s Shadow Aggro (2-1)
In Game 1, I think David got a little greedy. Death’s Shadow Aggro focuses on getting your own life total down far enough that Death’s Shadow kills your opponent in a single hit. The deck is also reminiscent of last year’s Standard Prowess deck that combined Become Immense and Temur Battle Rage for one-hit kills.
David paid a lot of Phyrexian Mana, had two Monastery Swiftspears by Turn 2, and played Become Immense. I untapped at 1 life. David? 6 life. All it took was a Goblin Grenade and Lightning Bolt, and I closed out the game on Turn 2.

Game 2 played out similarly, but David killed me on Turn 3 while at 8 life.
Game 3 went the opposite direction. My life total never went down, and I curved out my hand of goblins perfectly.
What I learned: I’m not sure what this match taught me about Death’s Shadow Aggro that I didn’t already know, except that the Death’s Shadow player needs to be mindful of their life total if they let their opponent untap after Turn 2, especially when playing against Burn or 8-Whack.
Round 2: 1-1
Cory, Affinity (1-2)
Even though I had already tested the Affinity matchup, I had no idea what to expect. I suspected when testing with Grant that he had fallen victim to several bad opening hands in a row, and I was curious to see what would happen at the Grand Prix level.
Cory opened up Game 1 with a good opening hand, but I closed out the game in one Bushwhacking fell swoop on Turn 4.
In Game 2, I found myself unable to draw one of my 3x Goblin Chieftains, and my veritable army of Goblin tokens slowly got picked off by Ghirapur Aether Grid. Smart sideboard tech, and I drew poorly to answer it.

In Game 3, Cory landed two Etched Champions. I would venture to say that card is outright unfair, but it’s definitely a card worth playing in Affinity. I wasn’t sure if it was maindeck or sideboard, but it completely shut me down.
What I learned: I sided in all four copies of Smash to Smithereens, and it felt underwhelming. The matchup came down to who could start the game ahead and stay ahead, and I always felt behind at the moments that Smash to Smithereens needed to be cast. I had absolutely no answers to Etched Champion. Before sideboarding, the deck did what I had chosen it for – steal games whenever possible.
At 1-1, I was starting GP Dallas at the same record I had started GP Houston. My goal coming into the tournament? To improve upon my old record. It was go time.
To be continued…








































